Why Glood exists
The ride that started Glood
One day I set out to explore new roads near where I live. I had a GPX route loaded in a cycling app and started the ride trusting it. The app drew the route, but it could not tell me where I was in relation to it. Again and again I found myself two, three, four kilometres off track, and had to stop to work out where I was.
Then it got worse. I took a road I believed was on my route, a shortcut. It was not. It became four or five kilometres of track that people only cross with donkeys. For almost all of it I pushed and carried my bike, my feet sinking fifteen centimetres into the mud.
A ride planned for three or four hours took more than eight. Rain was due at six. I had no lights, and when the daylight went I kept going in the dark, exhausted, with no map, no direction and no idea where I was. It was four days before I could train again. That ride emptied me, body and mind.
When I recovered, I wanted one thing: never to be lost like that again, and to spare other riders the same day. That is how Glood started. First the basics of finding my way: maps downloaded for the route, the climbs ahead and the way back to the start. Then one feature after another, built from real rides.
Hatim, maker of Glood